Mayur Mehta

Building MapChat · Part 1 of 4 · Product case study

Why MapChat exists: designing a social app against loneliness

Founding Product Manager · Jul 2025 – present
App Store · Google Play

MapChat home feed for Los Angeles showing today's events, specials, and nearby venues MapChat map view with clustered venue pins across LA, filters, and an event card Morpho meta-game screen with a chrysalis avatar, nightly challenges, and a Goo balance MapChat games tab listing party games including Emoji Off, Pair Play, and Trivia Night
Screens from the live app, showing the Los Angeles feed, the map, Morpho and the games tab.

The problem

In 2023 the US Surgeon General called loneliness an epidemic. About one in two American adults report experiencing it, and the advisory puts the mortality risk of social disconnection on par with smoking up to 15 cigarettes a day. Time spent with friends in person fell from about 60 minutes a day in 2003 to 20 minutes in 2020, and by nearly 70% for people aged 15 to 24.

Source: Our Epidemic of Loneliness and Isolation, US Surgeon General's Advisory, 2023

The places where strangers used to meet are part of that story, but not all of it. People still go to bars and events. They stand two feet apart and look at their phones. Our founding team's read was that the problem isn't proximity but the first move. Discovery apps tell you where to go, dating apps tell you who to swipe, and social apps show you what you missed. None of them gives you a reason to talk to the person next to you.

What the research told us

From July 2025 I ran the discovery myself, with 50+ one-to-one user interviews, a few focus groups, and competitive and market research. Over the same months our founder was on the ground in Los Angeles and Washington, DC, interviewing hundreds of bar owners, bartenders and operators.

The research backed the founding team's starting read. People want real-life connection and will show up for it, but only when the first move feels low-pressure. You can see that idea across the product, in the wave, the games, open parties and the chat design.

The bet: play is permission

If the first move is the hard part, the product's job is to make it easy, and games do that. They give strangers a structure and a low-stakes reason to interact. You aren't asking someone to be your friend. You're playing a game with them, and any friendship that follows is a side effect.

So MapChat is built as a loop. You find out what's on tonight, connect with the people going, play once you're there, and leave with something that brings you back.

1 · DISCOVER What's on tonight, nearby map and feed · events and specials 2 · CONNECT See who's going, and wave friends · waves · open parties · chat 3 · PLAY A reason to talk once there party games · invites · waiting room 4 · BELONG Something to come back to check-ins · venue rooms · collections the next night out
The product loop and the features that carry each step, all live on both stores.

Measurement from zero

By August 2026 the app was live and I couldn't answer basic questions, like how many people use it each day, week and month, what they use it for, which features matter and where they drop off. I chose Amplitude over PostHog, Mixpanel and Firebase Analytics, and set the rules before a single event was sent.

Review caught a search event reporting three times its real volume, and it was collapsed from three events to one before anyone read a chart. The early data also showed that Google Play's pre-launch test crawlers made up about a fifth of Android's active users, so they are now kept out at the SDK. We had a first honest read of usage and drop-off within a week, and the activation funnels merged a week after that.

MapChat app events named object + action (Screen Viewed) user ID only, ad ID off no free-text properties Internal-account filter is_internal flag set in the database team and test accounts never count QA project test builds report here Production project store builds report here Questions we can now answer daily, weekly and monthly actives screens and features used · drop-off ROLLOUT · ONLY PHASE 1 NEEDED A STORE BUILD Phase 1 headcount Phase 2 screens Phase 3 feature use Phase 4 funnels
How an event gets from the app to a chart, and the rules it passes on the way.

The games lobby

Our games developer built the multiplayer party games and the server that runs them. My part was the front door. On June 4, 2026 I decided to take the lobby native and keep the games themselves in a web view inside the app. That gave us control of the first thing a player sees, and it let an invite link open the app straight into a waiting room.

It also made the games server's API a contract between two teams, so I defined it as one. The lobby polls the games server rather than listening for realtime updates, because that server, not our database, owns the state of every game. In August we took over the games as well.

Invite link shared by a friend deep link Native waiting room the app opens here game starts Game in a web view inside the MapChat app Games server built by our games developer owns the state of every game polls serves
An invite link opens the app straight into a native waiting room, and the game itself runs in a web view.

The crawl: a live test

In July we ran our flagship activation, a bar crawl across Los Angeles with 16 stops and no marketing budget. I designed the event and specified the in-app feature that ran it, with a hub, challenges, a live leaderboard, a city-wide chat and a points ledger. Planning started on July 17 and the feature was live, over the air, before the event on July 25. The written cut-line said the event date couldn't move, so scope would.

100RSVPs
57came on the night
18 of 57played a game in the app
8 daysfrom planning to the live feature

The night doubled as a study. Social discovery and the games landed hardest, Emoji Off and Pair Play especially. Check-in didn't work. People forgot to open the app at the venue, those who remembered had trouble finding it, and only 20 check-ins came through the app, at 11 venues. The bulletin board sat hidden inside venue pages.

Stacks of holographic MapChat stickers on a wood table: the butterfly logo, MapChat in LA, Level Up, an XP controller, and Come Out and Play
Part of the LA collateral run. Several venues now carry MapChat posters and postcards.

Redesigning check-in from production data

After the crawl I went back to check-in. Before designing anything I read production. There had been 163 check-ins from 32 people, at 37 of 10,727 venues. My summary at the time was that check-in was “a door with no artifact.” It unlocked the venue room and left nothing behind.

I locked 22 rulings on what a check-in should become. These four carry the rest.

The consent floor and collections shipped by mid-August 2026. The next iteration is being shaped by usability testing and user research, including privacy-first friend discovery, which is in progress now.